totalnb.blogg.se

Europa universalis 4 upgrade ships
Europa universalis 4 upgrade ships













europa universalis 4 upgrade ships

* Main Trading Port can be moved for a cost of 300 Diplomatic Points * Main Trading Port is located in your capital by default * You main trade collection point is now your Main Trading Port instead of your capital. * Until the Transfer is canceled, the party recieving tradepower can not declare war on the giving party. * You can request 0-100% of their trade power wich if accepted will be counted as yours.

europa universalis 4 upgrade ships

* Now possible to Request Trade Power from another nation * Added 50 unique hindu events and 41 unique event pictures * Added several new diety specific events

europa universalis 4 upgrade ships

* A diety pick stays until the monarch dies or its removed via event * Hindu rulers can now select their own personal diety out of 6 possible * fervor = yes activates the mechanic for a religion (there can only be one religion specific mechanic per religion). * Having a bonus active costs 5 Fervor point per month None to all can be activated at any one time. * In the religion view there are 3 Fervor bonuses Military, Diplomatic and Trade. * Each month a Reformed country gets an amount of Fervor points Implemented the "Fervor"-feature for reformed religion. * Having a Canal will boost trade power in the province, allow the transit of ships and affects naval distance.Ī trade conflict can be justified against another nation where there is a node where you have at least 10% of the trade power and they have at least 20% of the trade power. * The project can be affected by a number of events * Building a Canal requires Administrative Tech 20, 50k gold and ownership of specific provinces, the project takes around 10 years. * Now possible to build the Kiel Canal, the Suez Canal and the Panama Canal. * No longer possible to westernize if you only neighbour western provinces that are in trade companies * Each Trade Company gets a generated name and is listed in the Subject View. * If a single Trade Company controls >50% of the province Trade Power in an Area, the owning nation gets an extra merchant. * Every province in a Trade Company Area gains a bonus to Goods Produced proportional to how much of the trade the company controls * A province in a Trade Company gives +50% tradepower, +0.5 Naval Force Limit, -100% Manpower, -50% Tax * Only provinces within a Trade Company Area can be assigned to a Trade Company * Now possible to form Trade Companies by assigning provinces to the Trade Company * With privateers in, the old Pirates are removed. * Several Privateer specific events added * Nations with over 20% of trade power in a Trade Node receives a Pirate Hunt CB aginst the privateering nations * The Pirate nation will act as a collecting merchant in the node, the sending nation receives 40% * Privateers will generated 1.5 times their trade power for the Pirate (PIR) nation.















Europa universalis 4 upgrade ships