
“And when we hit that balance between making it recognizable to TES IV: Oblivion fans yet updated and interesting, we thought we were through the crucible. “We spent a fair amount of time attempting to rediscover the Deadland’s traditional look and feel for ESO,” says CJ Grebb, ESO’s Art Director.

Ultimately that discussion resulted in the creation of an all-new aspect of Dagon’s realm. It forced the team to not only rethink how a zone in this specific part of Oblivion should function but also figure out what kind of adventure experience the area should provide. “Secondly, we wanted to pay homage to The Elder Scrolls IV: Oblivion and earlier Elder Scrolls titles, and finally, we wanted to lay the groundwork in the zone’s stories, characters, and setting to make sure players felt the tension building before facing the Prince of Destruction.”īecause of this, the Deadlands differs from the regions you have previously explored. “Firstly, we wanted to pull back the curtain on this place that we had previously only seen glimpses of across the Gates of Oblivion storyline and in earlier ESO content,” explains Tom Murphy, Deadland’s Zone Lead.

When the team began development on the Deadlands, they set out to achieve three primary goals with the new zone.
